Hostile Mobs
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Hostile Mobs have been slightly modified in TrixyCraft. The following list contains all changes that are currently active:
Vanilla Spawned Hostile Mobs practice and Mob Scaling.
Hostile Mobs now drop Currency ($) when executed by a Player.
Vanilla Spawned Hostile Mobs now drop random customized items when executed by a Player.
Vanilla Spawned Hostile Mobs do not practice the same mechanics as a Spawner Spawned Hostile Mob.
All Spawner Spawned Hostile Mobs will not practice Hostile Mob Scaling, i.e., they will not be levelled.
Vanilla Hostile Mobs usually get too underpowered as soon as a player achieves Diamond or Netherite tier, which renders them completely harmless to overpowered players when taking into consideration of as well.
Thus, in TrixyCraft, all Vanilla Hostile Mobs are associated with a level, scaling from LV1 to uncapped levels. The Vanilla Hostile Mobs that a player will face depends on the following conditions, at no particular order (although all conditions have different weight):
The distance of the player from Spawn or their bed (if set).
The amount of time the player has spent in an area.
The material of equipment of the player.
The level of equipment of the player.
The Power Level of the player (total TrixySkills levels)
The experience level of the player.
As the severity of the conditions increases, the higher the level that a Vanilla Hostile Mob can be.
Vanilla Hostile Mobs in TrixyCraft has increased chance in dropping Vanilla loot and increased upper limit in the amount of drops being dropped upon being executed that scales based on the level of the Hostile Mob.
However, the Looting enchantment still works as intended as the Vanilla Version of Looting but the Looting enchantment does not work for and does not affect the drop rates nor the amount of Specialty items being dropped across all types of Mobs.
Note: Vanilla Hostile Mobs are different from the Mutated, if you want to know more about Adventure Lands Hostile Mobs, click .