Gear, Weaponry and Tools
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Gear, Weaponry and Tools (GWT) Changes
Gear, Weaponry and Tools (GWT) have been revamped in TrixyCraft. Crafting these items act differently from your typical Vanilla Crafting.
Note: If you have no idea about Purification and Refinery, click here.
Note: If you have no idea about Pristine and Refined Resource ingots, click here.
Corrupted Counterparts
Crafting any GWT (Iron & above) using Vanilla Resource Ingots will result in Natural Counterparts.
A Natural item functions completely the same as a Vanilla item, however they are less efficient in durability stats.
Iron
75%
Diamond
60%
Netherite
50%
Note: The term efficiency signifies the amount of performance difference that the item has, when compared to the original Vanilla item.
For example, a Iron Chestplate that typically has 240 durability or uses, with a 75% efficiency, would only have 180 durability or uses after conversion.
All GWT (Iron & above) can't be repaired naturally (via Anvils or Grindstones). See Mending for additional information.
Purified Counterparts
Crafting any GWT using Purified Resource Ingots will result in Purified Counterparts.
A Purified Item acts just like a typical Vanilla Item and is fully modifiable to your pleasing. There are no defects nor restrictions imposed on Purified Counterparts.
Additionally, all Purified items come pre-enchanted with Vanilla maximally achievable enchantment tiers, specific to each item.
Armor
Protection (IV) Unbreaking (III)
Sword (Combat)
Sharpness (V) Unbreaking (III)
Sword (Bane)
Bane of Arthropods (V) Unbreaking (III)
Sword (Smite)
Smite (V) Unbreaking (III)
Pickaxe, Shovel, Axe
Efficiency (V) Unbreaking (III)
Hoe
Unbreaking (III) Fortune (III)
Refined Counterparts
Crafting any GWT using Refined Resource Ingots will result in Refined Counterparts.
A Refined Item acts just like a typical Vanilla Item and is fully modifiable to your pleasing. There are no defects nor restrictions imposed on Refined Counterparts.
Additionally, all Refined items come pre-enchanted with non-Vanilla achievable enchantment tiers, specific to each item.
Armor
Protection (VI) Unbreaking (V)
Sword (Combat)
Sharpness (VII) Unbreaking (V)
Sword (Bane)
Bane of Arthropods (VII) Unbreaking (V)
Sword (Smite)
Smite (VII) Unbreaking (V)
Pickaxe, Shovel, Axe
Efficiency (V) Unbreaking (V)
Hoe
Unbreaking (V) Fortune (III)
Shields
Shields can now be crafted with Purified or Refined Resource Ingots.
Crafting a Shield is tied to Iron Ingots.
When utilizing Purified or Refined Resource Ingots to craft a Shield, a Tiered Shield is crafted. For Tiered Shields, it is no longer limited to only Iron and now can be crafted using a Diamond or Netherite Resource Ingot as well.
Tiered Shields grants passive Movement Speed modifiers, scaling with the type of material utilized.
Important: Shields can now only be crafted using Oak Planks to generalize the crafting process.
Netherite Armor
Netherite Armor can no longer be obtained by upgrading Diamond Armor through Smithing Table. Instead, Netherite Armor requires normal Vanilla Crafting, utilizing Netherite Ingots and is able to be crafted directly in a Crafting Table.
Note: Crafting a Netherite Chestplate requires 8x Netherite Ingots.
Axes Damage Per Second (DPS)
Axes now deal decreased % base damage, scaled to match Sword damage. This was done to promote variety in Weaponry usage.
It is worth mentioning that a default Axe will deal slightly higher damage than a default Sword. However, both Sharpness V Axe and Sword will deal the same damage, when no attribute modifiers are considered.
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